Daigo followed his "impossible" feat with a full jump-in punish to win the match. Justin Wong attempted to hit Daigo with Chun-Li's multi-hit Super Art 3, forcing Daigo to perfectly parry 15 attacks with near perfect precision. In the final game, Daigo's Ken was down to his last pixel of health, and at that point any special attack would knock his character out if connected, since special attacks deal a slight amount of chip damage even when blocked. The two players met each other in losers finals of EVO 2004's Street Fighter III: 3rd Strike tournament. ĭaigo would go on to continue participating in Street Fighter and Darkstalkers tournaments for the following years.ĭespite having never faced off against him before, Daigo had a supposed rivalry with Justin Wong due to their differences in gaming philosophies and for being two of the best Street Fighter players at the time.
Both events aired as a 50-minute TV report in Japan, skyrocketing his popularity in the country. and his first overseas tournament victory.
national tournament, which was held in San Francisco, California on November 8. After winning the tournament by defeating Nuki 3-1, Daigo went on to face Alex Valle, the winner of the U.S. His first tournament victory came at his second tournament in 1997, where he defeated Nuki in the finals.Īt the age of 17, Daigo participated in Capcom's official Street Fighter Alpha 3 national tournament and advanced to the finals, which took place on October 11, 1998. Daigo enrolled in his first tournament when he entered GAMEST Cup's national Vampire Hunter tournament in 1995, losing in the block's finals. Īround the time when he was a 13 year old middle school student, Daigo shifted his main game to Vampire Hunter (also known as Darkstalkers) because he thought he was more skilled in it than Street Fighter II. This was when he discovered that he preferred competing with other players. Even though he felt shy, Daigo eventually started challenging other players in Street Fighter II for an opportunity to play. His career and the iconic moments he took part in are cherished around the world, and today Daigo has several books, a manga series, and a statuette in his honor.īiography Childhood and Early Career ĭaigo began going to the arcades and playing fighting games as an elementary school student at around 10 years of age.
Also known as "The Beast" in the west and "Umehara" or "Ume" in Japan, he is considered by many to be the best Street Fighter player of all time, as well as one of the greatest fighting game players of all time.ĭaigo was not only the first Japanese pro gamer, but also one of esports’ first global stars. If it's less than half of the screen width then it's player one.Daigo Umehara's career spans over two decades, with dozens of legendary performances in the biggest tournaments in the world, accumulating 6 EVO championships. If you're having issues with meter positioning due to player sides, you can detect the side at the start of the match by setting a variable to "Data: x coor". From there it's just a case of monitoring the variable and jumping to a different image when it's different. Probably as another object within the "start" skill of the character, and containing an image for every possible level of guard bar. The longer the wait time on the image, the longer it takes for the guard bar to reset. To have the guard variable slowly return to zero, place an object in the "start" skill of the character containing a blank image with a wait time, followed by something that basically does "if variable > 0: variable -= 1", followed by a jump back to the blank image. Set the variable back to zero on the first frame of the crush. If the variable goes above a certain number, jump to a guard crush animation. Add more for the animations used for guarding heavy moves if you want. On the first frame of all of a characters' blocking animations, add an amount to the variable. Probably something like this (I say probably because I've never done it):